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PILOT · SOFTWARE ENGINEER · STARDATE 2019—∞
PRATHEEK
UNNI
Engineering distributed armadas across Kubernetes, event-driven swarms, and agentic frontiers.
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PILOT BRIEFING

Pratheek Unni — pilot portrait
CALLSIGN · P0INTMAN
SOFTWARE
ENGINEER

Shipping software since 2019. Currently piloting Uptime Track at Whatfix — an autonomous SRE that diagnoses incidents while the rest of the fleet sleeps.

Prior life: platform engineering. Built the launchpads other engineers deploy from. Comfortable in the dark margins where Kubernetes meets Java meets Python.

YRS IN ORBIT
04
PRIMARY WPN
PYTHON ; JAVA
CURRENT FLEET
WHATFIX
© P0INTMAN STAGE 02 / 11 — PILOT BRIEFING ▸ TURN PAGE TO CONTINUE
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MISSION LOG

FLEET HQ · WHATFIX · BENGALURU SECTOR
STAGE 02 · ACTIVE

SOFTWARE ENGINEER II

PRESENT
▸ Project Lead — Uptime Track

Shipping an agentic SRE that autonomously investigates production incidents and returns a descriptive RCA with concrete next steps. Less paging humans at 3 AM. More sleep for everyone.

STAGE 01 · CLEARED

SOFTWARE ENGINEER I

PRIOR
▸ Platform Engineering

Built abstraction frameworks so developers could ship to Kubernetes without learning Kubernetes. Scaled services across the platform layer and kept the deployment lanes clear at peak traffic.

2019 ─────────── PRESENT
© P0INTMAN STAGE 03 / 11 — MISSION LOG CAREER · 4 YRS
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PRIMARY OBJECTIVE

▸ ACTIVE MISSION
UPTIME
TRACKAGENTIC SRE — AUTONOMOUS RCA

An autonomous agent that watches your production fleet, smells smoke before the alerts fire, and ships a human-readable RCA with the next-three-steps already drafted.

INVESTIGATE CORRELATE DIAGNOSE REPORT
uptime-track ▸ incident detected cluster=prod-eu-west · service=billing-api signal: p99 latency 4.2s ↑ (baseline 180ms)   correlating 12 telemetry streams … hypothesis space ↦ 4 candidates   ▸ ROOT CAUSE (87%) redis pool exhaustion after deploy PR #2914 reduced pool size 200 → 50   ▸ NEXT STEPS 1. revert PR #2914 2. raise pool to 250 in staging 3. add pool-saturation SLO   generated in 4.7s · agent v0.9.2 _
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SIDE QUEST · LIFTWORK

▸ CODENAME — LIFTWORK

Plug-and-play, fully-automated build & deploy platform for Kubernetes. Self-hosted internal Herokugit push, it ships.

▸ Configurable. Flavoured. Not opinionated to the point of useless.

▸ MISSION CARD ● LIVE
CLASS
PaaS · K8S
PILOT MODE
SELF-HOSTED
WEAPONS LOADED
PYTHON · HELM · TYPESCRIPT
SHIPS RUNNING
© P0INTMAN STAGE 05 / 11 — SIDE QUEST · LIFTWORK PUSH ▸ DEPLOY
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SIDE QUEST · TERMINUS

▸ CODENAME — TERMINUS

Build rich terminal UIs in Java. Components, declarative layout, 60 fps rendering. For the green-on-black diehards who refuse to leave the shell.

▸ The text mode strikes back.

▸ MISSION CARD ● LIVE
CLASS
TUI · LIB
FRAMERATE
60 FPS
WEAPON LOADED
JAVA
DRAWS PER SECOND · 60
© P0INTMAN STAGE 06 / 11 — SIDE QUEST · TERMINUS JAVA · TUI
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WEAPONS LOADOUT

ARMORY · SLOTS 01–08 · STATUS EQUIPPED
SLOT 01
PYTHON
▸ ammo: ∞
SLOT 02
JAVA
▸ ammo: ∞
SLOT 03
SPRING
BOOT
▸ damage: high
SLOT 04
AGENTIC
SYSTEMS
▸ class: autonomous
SLOT 05
BACKEND
SYSTEMS
▸ scale: distributed
SLOT 06
KUBER
NETES
▸ orbit: pod / svc / ingress
SLOT 07
DOCKER
▸ payload: containerized
SLOT 08
JENKINS
CI / CD
▸ rate: per-commit
▸ ALSO ABOARD: helm · grpc · kafka · postgres · ai stacks
© P0INTMAN STAGE 07 / 11 — WEAPONS LOADOUT 8 / 8 EQUIPPED
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INTEL FILES

FIELD NOTES · LONG-FORM · DECLASSIFIED

WE ARE GODS.

A piece of long-form writing on building, agency, and the moments where engineers stop being users of the universe and start being authors of it.

▸ MORE TRANSMISSIONS QUEUED
© P0INTMAN STAGE 08 / 11 — INTEL FILES ▸ READ AT BASE
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© P0INTMAN STAGE 09 / 11 — ESTABLISH COMMS SIGNAL · STRONG
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▸ FULL MISSION FILE · EYES ONLY
PILOT DOSSIER

Combat record. Weapons manifest. Deployment history.
Everything you need to decide if P0INTMAN flies your fleet.

▼  DOWNLOAD PILOT BRIEFING
FILE · PRATHEEK-UNNI-RESUME.PDF 2026 CLEARANCE · OPEN
© P0INTMAN STAGE 10 / 11 — PILOT DOSSIER ▸ EXTRACT FILE
1UP  0110 STAGE 11 / 11 GAME OVER!
▸ END OF DEMO REEL
GAME OVER!
— PRATHEEK UNNI · P0INTMAN · 2026 —
© P0INTMAN · 2026 STAGE 11 / 11 — GAME OVER! RETURNING TO BASE…